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Do Incomplete Doors in Tree Rooms Point to Other Trial Chambers?

Trial Chambers are one of the most exciting structures introduced in Minecraft 1.21. With their unique layout, combat-focused design, and hidden challenges, players are always looking for ways to find and explore more of them.

Recently, a curious pattern has been noticed that may help players locate multiple Trial Chambers more easily: certain incomplete “doors” found in the Tree Room might actually point toward other nearby Trial Chambers.

Let’s dive deep into this potential mechanic and what it might mean for Minecraft explorers.


What Is the Tree Room?

Inside many Trial Chambers, there’s a special room that features a large tree and a staircase going down into the structure. This room is commonly known in the community as the Tree Room.

Players exploring this room might have noticed something strange: a closed-off door-like wall that doesn’t lead anywhere. It appears as if the hallway was about to continue but ends in stone or deepslate.


The Theory: Incomplete Doors as Trail Markers

What happens if you mine straight through these odd doors?

Several players have reported that, when mining in a straight line beyond these “doors,” they eventually encounter another Trial Chamber — sometimes higher or lower in elevation. The direction of these doorways seems to act as a pointer to other chambers nearby.

Supporting Clues

  • These incomplete doors appear consistently in Tree Rooms.
  • They often face away from the main staircase and feel like unfinished hallways.
  • Using a minimap mod like JourneyMap, players have been able to trace the direction of these doors — and in several cases, they line up with other Trial Chambers within a few hundred blocks.
  • This pattern is similar to how End City ships sometimes point toward other End Cities.

Confirmed Generation Pattern: Grid Layout

While this door-pointer connection hasn’t been officially confirmed by Mojang, we do know that Trial Chambers in Java Edition generate in a structured grid.

  • One chamber per 32×32 chunk region
  • Consistent spacing between potential chamber spawn points
  • With this predictable spacing, it’s very possible that Minecraft’s world generator aligns Tree Room doors toward these grid points

For Bedrock Edition, generation is a bit more chaotic, but the pattern might still hold in some cases.

Check out the following Reddit Thread:

Trial chambers generation pattern : r/Minecraft


How to Test This Yourself

If you’d like to try this theory out and go treasure hunting, here’s how:

  1. Find a Trial Chamber and locate the Tree Room.
  2. Walk down the stairs and locate the strange “door” or hallway that goes nowhere.
  3. Mine straight ahead in the same direction as that door — don’t turn.
  4. Travel a few hundred blocks, using a minimap if possible.
  5. You may end up at another Trial Chamber, either above, below, or straight ahead.

Pro Tip: To explore this with friends and test seeds together, consider spinning up a server at GGServers. You can use the code KB30 for 30% off any game server.

Minecraft Trial Chamber Tree Room with arrow pointing to another chamber

Final Thoughts

While more testing is needed to fully confirm this pattern, early results are very promising. If you’re someone who enjoys exploring every corner of Minecraft’s underground structures, keep an eye on those unfinished Tree Room doors — they may be silently pointing the way to your next adventure.

Have you tested this theory in your own world? Share your findings with the Minecraft community and help refine this discovery.


Need Help?

If you have any questions or need assistance setting up a server to test this theory with friends, you can reach out to the 24/7 GGServers support team at: https://ggservers.com/billing/submitticket.php

Updated on March 28, 2025
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