General Info
Take full control of your SCUM server with this complete list of admin commands. Learn how to use cheats, teleport, spawn items, and manage players using in-game console commands.
General Commands
COMMAND | DESCRIPTION |
#Announce <Message> | Sends the announcement message to all currently connected players. |
#Location <Player> | Displays the player’s current location. If player is unspecified, shows your location. |
#ListAnimals | Displays a list of all spawnable animals. |
#ListItems <String> | Lists all assets with the specified string. If no string is given, lists all items. |
#ListMutedPlayers | Displays a list of all currently muted players. |
#ListPlayers | Displays a list of all connected players. |
#ListSpawnedVehicles | Displays a list of all vehicles on the server and their locations. |
#ListSquadMembers <SquadID> <True/False> | Displays the list of all squad members. If ‘true’, this will copy the result to the clipboard. |
#ListSquads | Displays a list of all squads on the server. |
#ListZombies | Displays a list of all spawnable puppets. |
#VisualizeBulletTrajectories <True/False> | Enables or disables bullet trajectories visualization. Note: Only displays for the command giver. |
#visualizeplayeraiming <True/False> | Enables or disables player aim direction visualization. Note: Only displays for the command giver. |
Environment Commands
COMMAND | DESCRIPTION |
#SetTime <0-24> | Sets the in-game time of day to the specified hour (0 = midnight, 12 = noon, 24 = end of day). |
#SetWeather <0-1> | Sets the weather severity. 0 = clear skies, 1 = max storm. Values in between adjust rain/storm intensity. Changing the weather value triggers a weather reset, and the system will later generate a new random (but weighted) weather pattern. Storms are typically followed by clear weather. |
Player Control Commands
COMMAND | DESCRIPTION |
#Ban <SteamID64> | Kicks the specified player from the game and prevents them from connecting to this server until unbanned. |
#Kick <Player> | Kicks the specified player from the game. |
#Mute <Player> | Prevents the specified player from sending chat messages to other players. |
#ResetSquadInfo <SquadID> | Resets squad name and information. |
#SetFacialHairLength <0-1> | Sets facial hair length to the specified value. |
#SetFamePoints <Value> <Player> | Sets fame points of the specified player to the specified value. |
#SetFamePointsToAll <Value> | Sets fame points of all online and offline players to the specified value. |
#SetFamePointsToAllOnline <Value> | Sets fame points of all players currently online to the specified value. |
#SetGodMode <True/False> | Enables or disables god mode. Requires adding the suffix “[godmode]” after your SteamID (e.g., 76561198046447765[godmode]). Allows instant building but does not prevent death. |
#SetHairLength <0-1> | Sets hair length to the specified value. |
#Teleport <X> <Y> <Z> <Player> | Teleports the specified player to the specified coordinates. If no player specified, teleports you. |
#TeleportTo <TargetPlayer> <Player> | Teleports the specified player to another player. If no player specified, teleports you. |
#TeleportToMe <Player> | Teleports the specified player in front of you. |
#TeleportToVehicle <VehicleID> <Player> | Teleports the specified player to the vehicle with the specified ID. If no player specified, teleports you. |
#Unban <SteamID64> | Lifts the ban on the specified player so they can reconnect to the server. |
#UnMute <Player> | Re-enables chat messaging for the specified player. |
Asset Spawn/Despawn Commands
COMMAND | DESCRIPTION |
#DestroyAllVehicles <Please> | Destroys all vehicles on the server. If “Please” is not typed, the command replies with: “You have to ask nicely!”. |
#DestroyVehicle <VehicleID> | Destroys the vehicle with the specified ID. |
#SpawnAnimal <ID> <Count> | Spawns the specified number of a given animal type in front of the invoking player. |
#SpawnItem <ID> <Count> | Spawns one or more items of the specified type in front of the invoking player. |
#SpawnRandomAnimal | Spawns a randomly selected animal in front of the invoking player. |
#SpawnRandomZombie | Spawns a randomly selected puppet (zombie) in front of the invoking player. |
#SpawnVehicle <ID> | Spawns a vehicle of the specified type in front of the invoking player. |
#SpawnZombie <ID> <Count> | Spawns the specified number of a specific zombie type in front of the invoking player. |
#spawnitem <Weapon_Magazine_ID> <Count> AmmoCount <fill percentage> | Spawns one or more items in front of the invoking player with a specified percentage of ammo inside. |