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  3. SCUM Admin Commands

SCUM Admin Commands

General Info

Take full control of your SCUM server with this complete list of admin commands. Learn how to use cheats, teleport, spawn items, and manage players using in-game console commands.

To be able to use commands, you will need to be an Admin on the server. We have a guide on how to set admins on your SCUM server here.

General Commands

COMMANDDESCRIPTION
#Announce <Message>Sends the announcement message to all currently connected players.
#Location <Player>Displays the player’s current location. If player is unspecified, shows your location.
#ListAnimalsDisplays a list of all spawnable animals.
#ListItems <String>Lists all assets with the specified string. If no string is given, lists all items.
#ListMutedPlayersDisplays a list of all currently muted players.
#ListPlayersDisplays a list of all connected players.
#ListSpawnedVehiclesDisplays a list of all vehicles on the server and their locations.
#ListSquadMembers <SquadID> <True/False>Displays the list of all squad members. If ‘true’, this will copy the result to the clipboard.
#ListSquadsDisplays a list of all squads on the server.
#ListZombiesDisplays a list of all spawnable puppets.
#VisualizeBulletTrajectories <True/False>Enables or disables bullet trajectories visualization. Note: Only displays for the command giver.
#visualizeplayeraiming <True/False>Enables or disables player aim direction visualization. Note: Only displays for the command giver.

Environment Commands

COMMANDDESCRIPTION
#SetTime <0-24>Sets the in-game time of day to the specified hour (0 = midnight, 12 = noon, 24 = end of day).
#SetWeather <0-1>Sets the weather severity.
0 = clear skies, 1 = max storm. Values in between adjust rain/storm intensity. Changing the weather value triggers a weather reset, and the system will later generate a new random (but weighted) weather pattern. Storms are typically followed by clear weather.

Player Control Commands

COMMANDDESCRIPTION
#Ban <SteamID64>Kicks the specified player from the game and prevents them from connecting to this server until unbanned.
#Kick <Player>Kicks the specified player from the game.
#Mute <Player>Prevents the specified player from sending chat messages to other players.
#ResetSquadInfo <SquadID>Resets squad name and information.
#SetFacialHairLength <0-1>Sets facial hair length to the specified value.
#SetFamePoints <Value> <Player>Sets fame points of the specified player to the specified value.
#SetFamePointsToAll <Value>Sets fame points of all online and offline players to the specified value.
#SetFamePointsToAllOnline <Value>Sets fame points of all players currently online to the specified value.
#SetGodMode <True/False>Enables or disables god mode. Requires adding the suffix “[godmode]” after your SteamID (e.g., 76561198046447765[godmode]). Allows instant building but does not prevent death.
#SetHairLength <0-1>Sets hair length to the specified value.
#Teleport <X> <Y> <Z> <Player>Teleports the specified player to the specified coordinates. If no player specified, teleports you.
#TeleportTo <TargetPlayer> <Player>Teleports the specified player to another player. If no player specified, teleports you.
#TeleportToMe <Player>Teleports the specified player in front of you.
#TeleportToVehicle <VehicleID> <Player>Teleports the specified player to the vehicle with the specified ID. If no player specified, teleports you.
#Unban <SteamID64>Lifts the ban on the specified player so they can reconnect to the server.
#UnMute <Player>Re-enables chat messaging for the specified player.

Asset Spawn/Despawn Commands

COMMANDDESCRIPTION
#DestroyAllVehicles <Please>Destroys all vehicles on the server. If “Please” is not typed, the command replies with: “You have to ask nicely!”.
#DestroyVehicle <VehicleID>Destroys the vehicle with the specified ID.
#SpawnAnimal <ID> <Count>Spawns the specified number of a given animal type in front of the invoking player.
#SpawnItem <ID> <Count>Spawns one or more items of the specified type in front of the invoking player.
#SpawnRandomAnimalSpawns a randomly selected animal in front of the invoking player.
#SpawnRandomZombieSpawns a randomly selected puppet (zombie) in front of the invoking player.
#SpawnVehicle <ID>Spawns a vehicle of the specified type in front of the invoking player.
#SpawnZombie <ID> <Count>Spawns the specified number of a specific zombie type in front of the invoking player.
#spawnitem <Weapon_Magazine_ID> <Count> AmmoCount <fill percentage>Spawns one or more items in front of the invoking player with a specified percentage of ammo inside.

Need Help?

If you have any questions, run into issues, or need further assistance, our team is here to help. Feel free to reach out to us via live chat or a support ticket—we offer 24/7 support to ensure you’re always covered.

Updated on June 29, 2025
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