{"id":18995,"date":"2026-05-18T17:00:59","date_gmt":"2026-05-18T17:00:59","guid":{"rendered":"https:\/\/ggservers.com\/knowledgebase\/?post_type=ht_kb&#038;p=18995"},"modified":"2026-05-18T17:01:01","modified_gmt":"2026-05-18T17:01:01","slug":"collisions-mx-bikes-server","status":"publish","type":"ht_kb","link":"https:\/\/ggservers.com\/knowledgebase\/article\/collisions-mx-bikes-server\/","title":{"rendered":"Collisions MX Bikes Server"},"content":{"rendered":"<h2 class=\"wp-block-heading\">How to Configure Collision Settings on Your MX Bikes Server<\/h2>\n<p>In MX Bikes, managing how riders interact physically on the track is essential for tailoring your server&#8217;s gameplay experience. Whether you want to prevent frustrating pile-ups during practice sessions or safeguard competitive races from high-latency desync, the <strong>Collisions<\/strong> tab on your server panel provides the tools you need. This guide will walk you through configuring both the <strong>Disable Collisions<\/strong> and <strong>Collision Ping Limit<\/strong> settings using the GGServers panel.<\/p>\n<h3 class=\"wp-block-heading\">Step 1: Stop Your MX Bikes Server<\/h3>\n<p>To safely apply changes to the core physics and network simulation engine of your server, you must first stop the instance. Go to your <a href=\"https:\/\/panel.ggservers.com\/\">GGServers Control Panel<\/a>, select your MX Bikes server, and click the <strong>Stop<\/strong> button. Wait until the dashboard status reads &#8220;Offline.&#8221;<\/p>\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/ggservers.com\/knowledgebase\/wp-content\/uploads\/2025\/09\/image-32.png\" alt=\"Stop the MX Bikes server\" \/><figcaption class=\"wp-element-caption\">Ensure the server is completely offline before altering simulation rules.<\/figcaption><\/figure>\n<h3 class=\"wp-block-heading\">Step 2: Navigate to Server Settings<\/h3>\n<p>With the server stopped, look at the left sidebar menu under the <strong>Advanced<\/strong> category. Click on the <strong>Server Settings<\/strong> button to reveal the comprehensive configuration suite for your server.<\/p>\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" src=\"https:\/\/ggservers.com\/knowledgebase\/wp-content\/uploads\/2025\/09\/image-26.png\" alt=\"Accessing MX Bikes Server Settings\" \/><figcaption class=\"wp-element-caption\">Click Server Settings to open your simulation variables dashboard.<\/figcaption><\/figure>\n<h3 class=\"wp-block-heading\">Step 3: Locate the Collisions Tab and Adjust Settings<\/h3>\n<p>Inside the Server Settings suite, click on the first sub-tab labeled <strong>Collisions<\/strong>. Here, you will configure two critical variables that dictate bike physical interactions and netcode management:<\/p>\n<h4 class=\"wp-block-heading\">Disable Collisions<\/h4>\n<p>This setting controls whether bikes can physically collide, crash, or block one another on the track. Enter the numerical value that represents your preferred gameplay style:<\/p>\n<ul>\n<li><strong>0:<\/strong> Collisions enabled (Bikes will physically bump and interfere with each other\u2014ideal for realistic, competitive racing grids).<\/li>\n<li><strong>1:<\/strong> Collisions disabled (Bikes pass right through one another like ghosts\u2014perfect for clean practice sessions or time-trial servers).<\/li>\n<\/ul>\n<h4 class=\"wp-block-heading\">Collision Ping Limit<\/h4>\n<p>High latency can cause players to stutter or &#8220;warp&#8221; across the track, causing unfair accidents. This feature automatically disables collisions for players whose connections exceed a specific threshold, protecting low-ping racers from desync crashes:<\/p>\n<ul>\n<li><strong>0:<\/strong> Safety threshold disabled (Collisions are never turned off due to high latency).<\/li>\n<li><strong>Custom Value (e.g., 150 &#8211; 200):<\/strong> Enter the maximum allowed ping in milliseconds. Riders exceeding this limit will automatically become &#8220;ghosts&#8221; to avoid disrupting the rest of the lobby.<\/li>\n<\/ul>\n<p>The GGServers configuration panel automatically commits your modifications as soon as you finish editing either input field.<\/p>\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"410\" src=\"https:\/\/ggservers.com\/knowledgebase\/wp-content\/uploads\/2026\/05\/image-30-1024x410.png\" alt=\"Configuring Collision Settings in MX Bikes\" class=\"wp-image-19015\" srcset=\"https:\/\/ggservers.com\/knowledgebase\/wp-content\/uploads\/2026\/05\/image-30-1024x410.png 1024w, https:\/\/ggservers.com\/knowledgebase\/wp-content\/uploads\/2026\/05\/image-30-300x120.png 300w, https:\/\/ggservers.com\/knowledgebase\/wp-content\/uploads\/2026\/05\/image-30-768x307.png 768w, https:\/\/ggservers.com\/knowledgebase\/wp-content\/uploads\/2026\/05\/image-30-50x20.png 50w, https:\/\/ggservers.com\/knowledgebase\/wp-content\/uploads\/2026\/05\/image-30-60x24.png 60w, https:\/\/ggservers.com\/knowledgebase\/wp-content\/uploads\/2026\/05\/image-30-100x40.png 100w, https:\/\/ggservers.com\/knowledgebase\/wp-content\/uploads\/2026\/05\/image-30.png 1237w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Adjust your collision preferences and ping thresholds to control player interactions.<\/figcaption><\/figure>\n<h3 class=\"wp-block-heading\">Step 4: Start Your Server<\/h3>\n<p>Return to the main console screen and click <strong>Start<\/strong>. Your MX Bikes server will spin back up with the modified collision parameters active, ensuring a highly tailored racing environment for your community!<\/p>\n<p>Pushing the limits on the track requires responsive physics and lag-free tracking. To ensure your physics loops and lap times run smoothly, host your racing community with <strong><a href=\"https:\/\/ggservers.com\/mx-bikes-server-hosting\">GGServers MX Bikes Server Hosting<\/a><\/strong>. Our premium hardware ensures enterprise-grade performance for every race!<\/p>\n<p class=\"wp-block-ht-blocks-messages wp-block-hb-message wp-block-hb-message--withicon\"><strong>If you notice configuration values resetting or need assistance with advanced netcode rules, please open a ticket with <\/strong><a href=\"https:\/\/ggservers.com\/billing\/submitticket.php\">GGServers Support<\/a><strong>. Our help desk is available 24\/7!<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>How to Configure Collision Settings on Your MX Bikes Server In MX Bikes, managing how riders interact physically on the track is essential for tailoring your server&#8217;s gameplay experience. Whether you want to prevent frustrating pile-ups during practice sessions or safeguard competitive races from high-latency desync, the Collisions tab on&#8230;<\/p>\n","protected":false},"author":2,"comment_status":"open","ping_status":"closed","template":"","format":"standard","meta":{"_acf_changed":false,"_sitemap_exclude":false,"_sitemap_priority":"","_sitemap_frequency":"","footnotes":""},"ht-kb-category":[10002],"ht-kb-tag":[10009,746,10007,10004,63,10006,10008,10003,10010,10005,592],"class_list":["post-18995","ht_kb","type-ht_kb","status-publish","format-standard","hentry","ht_kb_category-mx-bikes","ht_kb_tag-collision-ping-limit","ht_kb_tag-configuration","ht_kb_tag-desync","ht_kb_tag-disable-collisions","ht_kb_tag-ggservers","ht_kb_tag-ghost-mode","ht_kb_tag-latency","ht_kb_tag-mx-bikes","ht_kb_tag-netcode","ht_kb_tag-physics","ht_kb_tag-server-settings"],"acf":[],"_links":{"self":[{"href":"https:\/\/ggservers.com\/knowledgebase\/wp-json\/wp\/v2\/ht-kb\/18995","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ggservers.com\/knowledgebase\/wp-json\/wp\/v2\/ht-kb"}],"about":[{"href":"https:\/\/ggservers.com\/knowledgebase\/wp-json\/wp\/v2\/types\/ht_kb"}],"author":[{"embeddable":true,"href":"https:\/\/ggservers.com\/knowledgebase\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/ggservers.com\/knowledgebase\/wp-json\/wp\/v2\/comments?post=18995"}],"version-history":[{"count":1,"href":"https:\/\/ggservers.com\/knowledgebase\/wp-json\/wp\/v2\/ht-kb\/18995\/revisions"}],"predecessor-version":[{"id":19016,"href":"https:\/\/ggservers.com\/knowledgebase\/wp-json\/wp\/v2\/ht-kb\/18995\/revisions\/19016"}],"wp:attachment":[{"href":"https:\/\/ggservers.com\/knowledgebase\/wp-json\/wp\/v2\/media?parent=18995"}],"wp:term":[{"taxonomy":"ht_kb_category","embeddable":true,"href":"https:\/\/ggservers.com\/knowledgebase\/wp-json\/wp\/v2\/ht-kb-category?post=18995"},{"taxonomy":"ht_kb_tag","embeddable":true,"href":"https:\/\/ggservers.com\/knowledgebase\/wp-json\/wp\/v2\/ht-kb-tag?post=18995"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}