{"id":15392,"date":"2025-04-07T22:44:27","date_gmt":"2025-04-07T22:44:27","guid":{"rendered":"https:\/\/ggservers.com\/knowledgebase\/?post_type=ht_kb&#038;p=15392"},"modified":"2025-04-07T22:44:28","modified_gmt":"2025-04-07T22:44:28","slug":"chunk-loading-and-lazy-chunks-in-minecraft-java-edition","status":"publish","type":"ht_kb","link":"https:\/\/ggservers.com\/knowledgebase\/article\/chunk-loading-and-lazy-chunks-in-minecraft-java-edition\/","title":{"rendered":"Chunk Loading and Lazy Chunks in Minecraft Java Edition"},"content":{"rendered":"\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/ggservers.com\/knowledgebase\/wp-content\/uploads\/2024\/03\/banner10_1mgbruh.png\" alt=\"\"\/><\/figure>\n\n\n\n<p>Understanding how chunk loading works is crucial, especially when working with farms, machines, or automation. This guide explains everything about chunk loading, <strong>lazy chunks<\/strong>, and how to properly use simulation distance, entity ticking, and tools to visualize chunks.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p>\u2705 Don\u2019t forget \u2014 you can get <strong>30% off<\/strong> your Minecraft server at GGServers using the code <strong>KB30<\/strong> at checkout!<\/p>\n<\/blockquote>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">What Are Chunks?<\/h2>\n\n\n\n<p>In Minecraft, the world is divided into chunks. Each chunk is a 16&#215;16 block area and is 384 blocks tall (as of Minecraft 1.18+). Chunks are the core of how the game loads and simulates the world.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"205\" height=\"1024\" src=\"https:\/\/ggservers.com\/knowledgebase\/wp-content\/uploads\/2025\/04\/Chunk-205x1024.webp\" alt=\"Minecraft Chunk loading\" class=\"wp-image-15393\" srcset=\"https:\/\/ggservers.com\/knowledgebase\/wp-content\/uploads\/2025\/04\/Chunk-205x1024.webp 205w, https:\/\/ggservers.com\/knowledgebase\/wp-content\/uploads\/2025\/04\/Chunk-60x300.webp 60w, https:\/\/ggservers.com\/knowledgebase\/wp-content\/uploads\/2025\/04\/Chunk-768x3840.webp 768w, https:\/\/ggservers.com\/knowledgebase\/wp-content\/uploads\/2025\/04\/Chunk-10x50.webp 10w, https:\/\/ggservers.com\/knowledgebase\/wp-content\/uploads\/2025\/04\/Chunk-410x2048.webp 410w, https:\/\/ggservers.com\/knowledgebase\/wp-content\/uploads\/2025\/04\/Chunk-12x60.webp 12w, https:\/\/ggservers.com\/knowledgebase\/wp-content\/uploads\/2025\/04\/Chunk-20x100.webp 20w, https:\/\/ggservers.com\/knowledgebase\/wp-content\/uploads\/2025\/04\/Chunk-scaled.webp 512w\" sizes=\"auto, (max-width: 205px) 100vw, 205px\" \/><figcaption class=\"wp-element-caption\">Minecraft Chunk loading<\/figcaption><\/figure>\n<\/div>\n\n\n<p>There are <strong>different levels of chunk loading<\/strong>:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Fully Ticked Chunks<\/strong>: These are closest to the player and process everything \u2014 redstone, entities, crops, etc.<\/li>\n\n\n\n<li><strong>Entity-Ticking Chunks<\/strong>: These still handle entities (like mobs and dropped items), but not full block updates.<\/li>\n\n\n\n<li><strong>Lazy Chunks<\/strong>: These chunks are loaded in memory, but don&#8217;t process any entities or block updates. They are essentially <em>passive<\/em>.<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Simulation Distance vs Render Distance<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Simulation Distance<\/strong> controls how many chunks around the player are <em>ticked<\/em>.<\/li>\n\n\n\n<li><strong>Render Distance<\/strong> controls how far you can <em>see<\/em> and how many chunks are kept loaded for rendering.<\/li>\n<\/ul>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"1024\" src=\"https:\/\/ggservers.com\/knowledgebase\/wp-content\/uploads\/2025\/04\/Simulation_distance_4-1024x1024.webp\" alt=\"Minecraft Simulation Distance\" class=\"wp-image-15394\" style=\"width:592px;height:auto\" srcset=\"https:\/\/ggservers.com\/knowledgebase\/wp-content\/uploads\/2025\/04\/Simulation_distance_4-1024x1024.webp 1024w, https:\/\/ggservers.com\/knowledgebase\/wp-content\/uploads\/2025\/04\/Simulation_distance_4-300x300.webp 300w, https:\/\/ggservers.com\/knowledgebase\/wp-content\/uploads\/2025\/04\/Simulation_distance_4-150x150.webp 150w, https:\/\/ggservers.com\/knowledgebase\/wp-content\/uploads\/2025\/04\/Simulation_distance_4-768x768.webp 768w, https:\/\/ggservers.com\/knowledgebase\/wp-content\/uploads\/2025\/04\/Simulation_distance_4-50x50.webp 50w, https:\/\/ggservers.com\/knowledgebase\/wp-content\/uploads\/2025\/04\/Simulation_distance_4-60x60.webp 60w, https:\/\/ggservers.com\/knowledgebase\/wp-content\/uploads\/2025\/04\/Simulation_distance_4-100x100.webp 100w, https:\/\/ggservers.com\/knowledgebase\/wp-content\/uploads\/2025\/04\/Simulation_distance_4.webp 1440w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Minecraft Simulation Distance<\/figcaption><\/figure>\n<\/div>\n\n\n<h3 class=\"wp-block-heading\">Example:<\/h3>\n\n\n\n<p>If you have:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Simulation distance = 12<\/strong><\/li>\n\n\n\n<li><strong>Render distance = 20<\/strong><\/li>\n<\/ul>\n\n\n\n<p>Then:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Chunks <strong>0 to 11<\/strong> around you are <strong>fully ticked<\/strong> (machines work, mobs move).<\/li>\n\n\n\n<li>Chunks <strong>12 to 19<\/strong> are <strong>lazy chunks<\/strong> (they\u2019re loaded, but no entity\/block ticking).<\/li>\n\n\n\n<li>Beyond chunk <strong>20<\/strong>, chunks are <strong>unloaded<\/strong>.<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">What Works in Lazy Chunks?<\/h2>\n\n\n\n<p>Lazy chunks will:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Keep chunks <em>loaded<\/em> in memory.<\/li>\n\n\n\n<li>Allow block display and structure rendering.<\/li>\n<\/ul>\n\n\n\n<p>But <strong>won\u2019t<\/strong>:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Tick redstone.<\/li>\n\n\n\n<li>Grow crops.<\/li>\n\n\n\n<li>Move mobs.<\/li>\n\n\n\n<li>Activate minecart loaders or pistons.<\/li>\n<\/ul>\n\n\n\n<p>That means any redstone machines or mob farms must be <strong>within simulation distance<\/strong> of a player to function properly.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">\ud83d\udccc Chunk Load Radius Summary<\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th>Chunk Type<\/th><th>Tick Entities<\/th><th>Tick Blocks<\/th><th>Player Required Nearby<\/th><th>Use Case<\/th><\/tr><\/thead><tbody><tr><td>Fully Ticked<\/td><td>\u2705<\/td><td>\u2705<\/td><td>Yes<\/td><td>Redstone, farms, machines<\/td><\/tr><tr><td>Entity-Ticking<\/td><td>\u2705<\/td><td>\u274c<\/td><td>Yes<\/td><td>Mob-based contraptions<\/td><\/tr><tr><td>Lazy Chunks<\/td><td>\u274c<\/td><td>\u274c<\/td><td>Yes<\/td><td>Aesthetic only<\/td><\/tr><tr><td>Unloaded Chunks<\/td><td>\u274c<\/td><td>\u274c<\/td><td>No<\/td><td>Not in memory<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">How to View Chunk Boundaries<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">In Vanilla Minecraft:<\/h3>\n\n\n\n<p>Press <code>F3 + G<\/code> to view chunk borders.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"How to View Chunk Borders in Minecraft | F3 + G command tutorial #shorts\" width=\"643\" height=\"362\" src=\"https:\/\/www.youtube.com\/embed\/ynXQpeJqKQw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Using Mods (Recommended):<\/h3>\n\n\n\n<p>To go deeper and actually see ticking boundaries:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>MiniHUD<\/strong> (for Fabric)<br>Requires <strong>MaLiLib<\/strong> as a dependency<br>Lets you display simulation distance, tick range, and more overlays.<\/li>\n\n\n\n<li><strong>Chunk Load Debug<\/strong><br>Sometimes needs <strong>Fabric API<\/strong> or <strong>Forge API<\/strong>.<br>Check if your Minecraft version matches the mod version.<\/li>\n\n\n\n<li><strong>Carpet Mod<\/strong><br>For advanced debugging and testing setups. Supports scripting too.<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Pro Tips for Chunk-Based Builds<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Always build machines <strong>within simulation range<\/strong> of where the player stands.<\/li>\n\n\n\n<li>Use <strong>spawn chunks<\/strong> if you need always-loaded chunks (they tick even without players \u2014 up to a limit).<\/li>\n\n\n\n<li>Consider <strong>chunk loading techniques<\/strong> (like portal loaders or bot-based chunk loaders) for more advanced setups.<\/li>\n\n\n\n<li>When playing on servers, the <strong>server\u2019s simulation distance<\/strong> can override your client settings!<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">How to Test Chunk Loading<\/h2>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Press <code>F3<\/code> to see your coordinates.<\/li>\n\n\n\n<li>Move in 16-block increments to watch for chunk changes (each chunk is 16&#215;16).<\/li>\n\n\n\n<li>Use mods to test what stops working once you&#8217;re outside the simulation zone.<\/li>\n\n\n\n<li>Use debug tools like <code>\/forceload<\/code> in Creative to keep chunks loaded artificially.<\/li>\n<\/ol>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p>Lazy chunks are a great way to reduce performance load while still keeping the world \u201cpresent.\u201d However, machines, redstone, and mobs won\u2019t function properly in them. Make sure your contraptions are within the ticked simulation distance or use chunk loaders.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p>Need help setting this up on your server? Or want your farms to keep running even when you&#8217;re offline? Get your own Minecraft server at <a href=\"https:\/\/ggservers.com\">GGServers<\/a> and use code <strong>KB30<\/strong> for 30% off!<\/p>\n\n\n\n<p>You can also contact our <strong>24\/7 Support Team<\/strong> any time at:<br>\ud83d\udc49 <a href=\"https:\/\/ggservers.com\/billing\/submitticket.php\">https:\/\/ggservers.com\/billing\/submitticket.php<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Understanding how chunk loading works is crucial, especially when working with farms, machines, or automation. This guide explains everything about chunk loading, lazy chunks, and how to properly use simulation distance, entity ticking, and tools to visualize chunks. \u2705 Don\u2019t forget \u2014 you can get 30% off your Minecraft server&#8230;<\/p>\n","protected":false},"author":2,"comment_status":"open","ping_status":"closed","template":"","format":"standard","meta":{"_acf_changed":false,"_sitemap_exclude":false,"_sitemap_priority":"","_sitemap_frequency":"","footnotes":""},"ht-kb-category":[27],"ht-kb-tag":[1107,678,1094,1103,1099,1093,1109,1100,856,1098,1106,1095,682,1097,1101,1108,1104,1102,1096,1105],"class_list":["post-15392","ht_kb","type-ht_kb","status-publish","format-standard","hentry","ht_kb_category-minecraft","ht_kb_tag-carpet-mod","ht_kb_tag-chunk-loader","ht_kb_tag-chunk-loading","ht_kb_tag-entity-ticking","ht_kb_tag-force-load","ht_kb_tag-lazy-chunks","ht_kb_tag-minecraft-chunk-debug","ht_kb_tag-minecraft-chunks","ht_kb_tag-minecraft-farms","ht_kb_tag-minecraft-machines","ht_kb_tag-minecraft-optimization","ht_kb_tag-minecraft-redstone","ht_kb_tag-minecraft-server","ht_kb_tag-minecraft-technical","ht_kb_tag-minihud-mod","ht_kb_tag-render-distance","ht_kb_tag-simulation-distance","ht_kb_tag-spawn-chunks","ht_kb_tag-tick-distance","ht_kb_tag-ticked-chunks"],"acf":[],"_links":{"self":[{"href":"https:\/\/ggservers.com\/knowledgebase\/wp-json\/wp\/v2\/ht-kb\/15392","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ggservers.com\/knowledgebase\/wp-json\/wp\/v2\/ht-kb"}],"about":[{"href":"https:\/\/ggservers.com\/knowledgebase\/wp-json\/wp\/v2\/types\/ht_kb"}],"author":[{"embeddable":true,"href":"https:\/\/ggservers.com\/knowledgebase\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/ggservers.com\/knowledgebase\/wp-json\/wp\/v2\/comments?post=15392"}],"version-history":[{"count":1,"href":"https:\/\/ggservers.com\/knowledgebase\/wp-json\/wp\/v2\/ht-kb\/15392\/revisions"}],"predecessor-version":[{"id":15395,"href":"https:\/\/ggservers.com\/knowledgebase\/wp-json\/wp\/v2\/ht-kb\/15392\/revisions\/15395"}],"wp:attachment":[{"href":"https:\/\/ggservers.com\/knowledgebase\/wp-json\/wp\/v2\/media?parent=15392"}],"wp:term":[{"taxonomy":"ht_kb_category","embeddable":true,"href":"https:\/\/ggservers.com\/knowledgebase\/wp-json\/wp\/v2\/ht-kb-category?post=15392"},{"taxonomy":"ht_kb_tag","embeddable":true,"href":"https:\/\/ggservers.com\/knowledgebase\/wp-json\/wp\/v2\/ht-kb-tag?post=15392"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}